Projects per year
Abstract
In this paper I will discuss, by building on post-phenomenological philosophy of technology, existential ludology, and game studies, the conditions of possibility for discovery in computer games and present a sketch for a model of three ‘levels of discovery’ in computer games: discovery of that which we can do, of that which we need to do, and, of what we want to do.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of Philosophy of Computer Games 2016 Conference |
| Publication status | Published - Nov 2016 |
| Event | 10th International Philosophy of Computer Games Conference (POCG16) - University of Malta, Msida, Malta Duration: 1 Nov 2016 → 4 Nov 2016 http://pocg2016.institutedigitalgames.com/ |
Conference
| Conference | 10th International Philosophy of Computer Games Conference (POCG16) |
|---|---|
| Place | Malta |
| City | Msida |
| Period | 1/11/16 → 4/11/16 |
| Internet address |
Bibliographical note
Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).Fingerprint
Dive into the research topics of 'STONE + LIFE = EGG - Little Alchemy as a Limit-idea for Thinking about Ontological Knowledge and Discovery in Computer Games'. Together they form a unique fingerprint.Projects
- 1 Finished
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GRF: Existential Hermeneutics for Playable Media: Understanding the Relationship between Freedom, Responsibility and Interpretation in Solitary Computer Game Play
LEINO, O. T. (Principal Investigator / Project Coordinator)
1/09/14 → 29/08/18
Project: Research
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