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STONE + LIFE = EGG - Little Alchemy as a Limit-idea for Thinking about Ontological Knowledge and Discovery in Computer Games

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

In this paper I will discuss, by building on post-phenomenological philosophy of technology, existential ludology, and game studies, the conditions of possibility for discovery in computer games and present a sketch for a model of three ‘levels of discovery’ in computer games: discovery of that which we can do, of that which we need to do, and, of what we want to do.
Original languageEnglish
Title of host publicationProceedings of Philosophy of Computer Games 2016 Conference
Publication statusPublished - Nov 2016
Event10th International Philosophy of Computer Games Conference (POCG16) - University of Malta, Msida, Malta
Duration: 1 Nov 20164 Nov 2016
http://pocg2016.institutedigitalgames.com/

Conference

Conference10th International Philosophy of Computer Games Conference (POCG16)
PlaceMalta
CityMsida
Period1/11/164/11/16
Internet address

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

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