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Some notes on the nature of game design

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

The focus of this paper is to have a critical look at the current game design literature through the analytical lenses of the current state of the art in design research. The aim is not to create yet another prescriptive framework for game design but rather an attempt to connect the game design studies to general design studies in a stimulating way. We first discuss what has been said about design in general, including industrial and graphic design, engineering, architecture, and even software design. We will then continue discussing game design specifically compared to the design in general and point out similarities and especially differences. This leads us to a somewhat obvious claim that doing game design is an activity similar to any other design field but that the form and the content are specific to the game design context. Even though this claim might sound obvious it has some unexpected consequences: firstly, it grounds game design in the large body of existing design research and, secondly, it helps in identifying the crucial activities, forms, contents, and contexts that determine the nature of game design. We look at six game design books alongside two distinct but mutually supporting models of design in general. Our focus is in understanding game design as a situated activity and to see how this notion is discussed in the game design literature. © 2009 Authors & Digital Games Research Association (DiGRA).
Original languageEnglish
Title of host publicationBreaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009
Publication statusPublished - 2009
Externally publishedYes
Event4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009 - London, United Kingdom
Duration: 1 Sept 20094 Sept 2009

Publication series

NameBreaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009

Conference

Conference4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009
PlaceUnited Kingdom
CityLondon
Period1/09/094/09/09

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • Design research
  • Design situation
  • Game design literature
  • Game design research

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