TY - GEN
T1 - SMIL-based eLearning wrapper for incorporating computer games on personalized multimedia course materials
AU - Leung, Elvis Wai Chung
AU - Li, Frederick W.B.
AU - Li, Qing
AU - Lau, Rynson W.H.
PY - 2005
Y1 - 2005
N2 - A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students' background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform. © Springer-Verlag Berlin Heidelberg 2005.
AB - A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students' background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform. © Springer-Verlag Berlin Heidelberg 2005.
UR - http://www.scopus.com/inward/record.url?scp=26444586127&partnerID=8YFLogxK
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-26444586127&origin=recordpage
U2 - 10.1007/11527725_28
DO - 10.1007/11527725_28
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 978-3-540-27830-6
T3 - Lecture Notes in Computer Science
SP - 270
EP - 281
BT - Web and Communication Technologies and Internet-Related Social Issues - HSI 2005
A2 - Shimojo, Shinji
A2 - Ichii, Shingo
A2 - Ling, Tok-Wang
PB - Springer
CY - Berlin, Heidelberg
T2 - 3rd International Conference on Human-Society@Internet
Y2 - 27 July 2005 through 29 July 2005
ER -