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Skin-integrated wireless haptic interfaces for virtual and augmented reality

  • Xinge Yu
  • , Zhaoqian Xie
  • , Yang Yu
  • , Jungyup Lee
  • , Abraham Vazquez-Guardado
  • , Haiwen Luan
  • , Jasper Ruban
  • , Xin Ning
  • , Aadeel Akhtar
  • , Dengfeng Li
  • , Bowen Ji
  • , Yiming Liu
  • , Rujie Sun
  • , Jingyue Cao
  • , Qingze Huo
  • , Yishan Zhong
  • , ChanMi Lee
  • , SeungYeop Kim
  • , Philipp Gutruf
  • , Changxing Zhang
  • Yeguang Xue, Qinglei Guo, Aditya Chempakasseril, Peilin Tian, Wei Lu, JiYoon Jeong, YongJoon Yu, Jesse Cornman, CheeSim Tan, BongHoon Kim, KunHyuk Lee, Xue Feng, Yonggang Huang*, John A. Rogers*
*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine1,2. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.
Original languageEnglish
Pages (from-to)473-479
JournalNature
Volume575
Issue number7783
Online published20 Nov 2019
DOIs
Publication statusPublished - 21 Nov 2019

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