Skin games

Alvaro Cassinelli, Jussi Angesleva, Yoshihiro Watanabe, Gonzalo Frasca, Masatoshi Ishikawa

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

6 Citations (Scopus)

Abstract

Recent developments in computer vision hardware have popularized the use of (free hand) gestures as well as full body posture as a form of input control in commercial gaming applications. However, the computer screen remains the place where the eyes must be placed at all times. Freeing graphic output from that rectangular cage is a hot topic in Spatial Augmented Reality (SAR). Using static or dynamic projection mapping and 'smart projectors', it is possible to recruit any surface in the surrounding for displaying the game's graphics. The present work introduces an original interaction paradigm building on kinetic interfaces and SAR: in 'Skin Games' the body acts simultaneously as the controller and as the (wildly deformable) projection surface on which to display the game's output.
Original languageEnglish
Title of host publicationITS'12 - Proceedings of the 2012 ACM Conference on Interactive Tabletops and Surfaces
PublisherAssociation for Computing Machinery
Pages323-326
ISBN (Electronic)9781450312097
DOIs
Publication statusPublished - 11 Nov 2012
Externally publishedYes
Event2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS 2012) - Cambridge, MA, United States
Duration: 11 Nov 201214 Nov 2012
Conference number: 7th

Publication series

NameITS - Proceedings of the ACM Conference on Interactive Tabletops and Surfaces

Conference

Conference2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS 2012)
PlaceUnited States
CityCambridge, MA
Period11/11/1214/11/12

Research Keywords

  • computer games
  • dynamic projection mapping
  • entertainment
  • gestural control
  • laser sensing display
  • proprioception
  • spatial augmented reality

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