Abstract
Recent developments in computer vision hardware have popularized the use of (free hand) gestures as well as full body posture as a form of input control in commercial gaming applications. However, the computer screen remains the place where the eyes must be placed at all times. Freeing graphic output from that rectangular cage is a hot topic in Spatial Augmented Reality (SAR). Using static or dynamic projection mapping and 'smart projectors', it is possible to recruit any surface in the surrounding for displaying the game's graphics. The present work introduces an original interaction paradigm building on kinetic interfaces and SAR: in 'Skin Games' the body acts simultaneously as the controller and as the (wildly deformable) projection surface on which to display the game's output.
| Original language | English |
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| Title of host publication | ITS'12 - Proceedings of the 2012 ACM Conference on Interactive Tabletops and Surfaces |
| Publisher | Association for Computing Machinery |
| Pages | 323-326 |
| ISBN (Electronic) | 9781450312097 |
| DOIs | |
| Publication status | Published - 11 Nov 2012 |
| Externally published | Yes |
| Event | 2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS 2012) - Cambridge, MA, United States Duration: 11 Nov 2012 → 14 Nov 2012 Conference number: 7th |
Publication series
| Name | ITS - Proceedings of the ACM Conference on Interactive Tabletops and Surfaces |
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Conference
| Conference | 2012 ACM International Conference on Interactive Tabletops and Surfaces (ITS 2012) |
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| Place | United States |
| City | Cambridge, MA |
| Period | 11/11/12 → 14/11/12 |
Research Keywords
- computer games
- dynamic projection mapping
- entertainment
- gestural control
- laser sensing display
- proprioception
- spatial augmented reality