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Sketching-based skeleton generation

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Articulated character animation can be performed by manually creating and rigging a skeleton into an unfolded 3D object. Such tasks are not trivial as it requires a substantial amount of training and practices. Although methods have been proposed to help automatic extraction of skeleton structure, they may not guarantee that the resulting skeleton can help produce desired animations according to user intention. In this paper, we present a sketching-based skeleton generation method suitable for use in the mobile environment. This method takes user sketching as an input, and based on the mesh segmentation result of a 3D object, it estimates a skeleton for articulated character animation. Results show that our method can produce better skeletons in terms of joint positions and topological structure. © 2010 IEEE.
Original languageEnglish
Title of host publication2010 3rd IEEE International Conference on Ubi-Media Computing, U-Media 2010
Pages179-186
DOIs
Publication statusPublished - 2010
Event2010 3rd IEEE International Conference on Ubi-Media Computing, U-Media 2010 - Jinhua, China
Duration: 5 Jul 20106 Jul 2010

Conference

Conference2010 3rd IEEE International Conference on Ubi-Media Computing, U-Media 2010
PlaceChina
CityJinhua
Period5/07/106/07/10

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