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Situated game level editing in augmented reality

Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review

Abstract

Level editors let end-users create custom levels and content within a given video game. In this paper, we explore the concept and design of Augmented reality game level editors. These new types of editors are not only spatial and embodied, but also situated, as they enable users to tailor games to the unique characteristics and emotional value of their own space.

We present the design and implementation of a prototype level editor that runs on the Microsoft HoloLens. The editor enables users to add virtual content in their homes and add interactions through spatial trigger-action game-logic programming. We had pairs of students create games with the prototype and play each other's games. They reported that games are fun to make, play, and watch others play. Based on the design and evaluation, we propose guidelines for Augmented reality game-authoring tools for end users.
Original languageEnglish
Title of host publicationTEI 2018 - Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery
Pages409-418
ISBN (Electronic)9781450355681
DOIs
Publication statusPublished - 18 Mar 2018
Externally publishedYes
Event12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018) - Stockholm, Sweden
Duration: 18 Mar 2018 → 21 Mar 2018

Publication series

NameTEI - Proceedings of the ... International Conference on Tangible, Embedded, and Embodied Interaction
Volume2018-January

Conference

Conference12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018)
Abbreviated titleTEI 2018
PlaceSweden
CityStockholm
Period18/03/18 → 21/03/18

Research Keywords

  • Augmented Reality
  • Game Design
  • Level Editor
  • Spatial Programming
  • Trigger-Action Programming

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