TY - GEN
T1 - Simulation as a game design tool
AU - Nummenmaa, Timo
AU - Kuittinen, Jussi
AU - Holopainen, Jussi
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2009
Y1 - 2009
N2 - In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo. © ACM 2009.
AB - In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo. © ACM 2009.
KW - DisCo language
KW - Game design
KW - Games
KW - Prototype
KW - Simulation
UR - https://www.scopus.com/pages/publications/77749286508
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-77749286508&origin=recordpage
U2 - 10.1145/1690388.1690427
DO - 10.1145/1690388.1690427
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9781605588643
T3 - ACM International Conference Proceeding Series
SP - 232
EP - 239
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009
T2 - International Conference on Advances in Computer Entertainment Technology, ACE 2009
Y2 - 29 October 2009 through 31 October 2009
ER -