Skip to main navigation Skip to search Skip to main content

SHEEP: The Shared Environment Entertainment Pasture

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

Abstract

In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment.
The game is centered around a table with a beamer-projected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers.
Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators’ laptops) into the game.
Original languageEnglish
Publication statusPublished - Sept 2002
Externally publishedYes
EventIEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002) - Technische Universität Darmstadt, Darmstadt, Germany
Duration: 30 Sept 20021 Oct 2002
https://ismar2002.vgtc.org/
https://ismar2002.vgtc.org/program.html

Conference

ConferenceIEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002)
PlaceGermany
CityDarmstadt
Period30/09/021/10/02
Internet address

Research Keywords

  • Frameworks
  • Augmented Reality
  • Intelligent Environments
  • Ad Hoc Services
  • Multimodal Interaction

Fingerprint

Dive into the research topics of 'SHEEP: The Shared Environment Entertainment Pasture'. Together they form a unique fingerprint.

Cite this