Abstract
In this demo, we use a multiplayer shepherding game to explore the possibilities of mutimodal, multiuser interaction with wearable computing in an intelligent environment.
The game is centered around a table with a beamer-projected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers.
Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators’ laptops) into the game.
The game is centered around a table with a beamer-projected pastoral landscape. Players can use different intuitive interaction technologies (beamer, screen, HMD, touchscreen, speech, gestures) offered by the mobile and stationary computers.
Building on our DWARF framework, the system uses peer-to-peer, dynamically cooperating services to integrate different mobile devices (including spectators’ laptops) into the game.
| Original language | English |
|---|---|
| Publication status | Published - Sept 2002 |
| Externally published | Yes |
| Event | IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002) - Technische Universität Darmstadt, Darmstadt, Germany Duration: 30 Sept 2002 → 1 Oct 2002 https://ismar2002.vgtc.org/ https://ismar2002.vgtc.org/program.html |
Conference
| Conference | IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002) |
|---|---|
| Place | Germany |
| City | Darmstadt |
| Period | 30/09/02 → 1/10/02 |
| Internet address |
Research Keywords
- Frameworks
- Augmented Reality
- Intelligent Environments
- Ad Hoc Services
- Multimodal Interaction
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