Shape modifying and controlling with sensor glove in virtual reality

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

3 Scopus Citations
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Author(s)

Detail(s)

Original languageEnglish
Pages (from-to)496-497
Journal / PublicationProgress in Natural Science
Volume8
Issue number4
Publication statusPublished - 1998
Externally publishedYes

Abstract

A bicubic B-spline surface, so-called hand surface, is constructed, which interpolates or approximates the key data of a sensor glove or user's hand and is used to control and deform the shapes of surfaces and solids in a virtual reality (VR) environment. Because a corresponding mapping, a region filter function, an α blend and an incremental method are adopted, the shape modification becomes very easy and intuitive as if the user was using his hand to modify and control objects. Experimental results show the potential of the proposed method.

Research Area(s)

  • Computer aided design, Deformation, Sensor gloves, Shape modification

Citation Format(s)

Shape modifying and controlling with sensor glove in virtual reality. / Ma, Lizhuang; Lau, Rynson; Feng, Jieqing et al.
In: Progress in Natural Science, Vol. 8, No. 4, 1998, p. 496-497.

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review