Abstract
The present study examines the short-term cognitive effects of playing a sexually explicit video game with female "objectification" content on male players. Seventy-four male students from a university in California, U. S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants' cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female "objectification" may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations. © The Author(s) 2009.
Original language | English |
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Pages (from-to) | 77-88 |
Journal | Sex Roles |
Volume | 62 |
Issue number | 1 |
DOIs | |
Publication status | Published - Jan 2010 |
Research Keywords
- Gender schema
- Gender stereotype
- Lexical decision task
- Media sex
- Priming
- Sexual harassment
- Video game
Publisher's Copyright Statement
- This full text is made available under CC-BY-NC 4.0. https://creativecommons.org/licenses/by-nc/4.0/