Sensified gaming - Design Patterns and Game Design Elements for Gameful Environmental Sensing

Matthias Budde, Rikard Öxler, Michael Beigl, Jussi Holopainen

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

7 Citations (Scopus)

Abstract

Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default to the standard points, badges, and leaderboards and fail to recognize the potential of exploiting game design elements beyond creating user engagement. We propose not to think of Gamified Participatory Sensing when designing such systems, but rather of Sensified Gaming. To this end, this work presents a collection of design patterns and game mechanics that can be used to identify or design suitable games, into which participatory sensing tasks can be embedded. We identified four core tasks from participatory environmental sensing and sensor networks research, reviewed hundreds of design patterns and map each of the 63 selected patterns to the core tasks. © 2016 ACM.
Original languageEnglish
Title of host publicationACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
PublisherAssociation for Computing Machinery
ISBN (Print)9781450347730
DOIs
Publication statusPublished - Nov 2016
Externally publishedYes
Event13th International Conference on Advances in Computer Entertainment Technology, ACE 2016 - Osaka, Japan
Duration: 9 Nov 201612 Nov 2016

Publication series

NameACM International Conference Proceeding Series

Conference

Conference13th International Conference on Advances in Computer Entertainment Technology, ACE 2016
PlaceJapan
CityOsaka
Period9/11/1612/11/16

Research Keywords

  • Design
  • Environmental sensing
  • Game design patterns
  • Gamification
  • Mobile games
  • Mobile sensing
  • Non-expert sensing
  • Participatory sensing
  • Serious games
  • Task support

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