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Scholars' open debate paper on the world health organization ICD-11 gaming disorder proposal

  • Espen Aarseth
  • , Anthony M. Bean
  • , Huub Boonen
  • , Michelle Colder Carras
  • , Mark Coulson
  • , Dimitri Das
  • , Jory Deleuze
  • , Elza Dunkels
  • , Johan Edman
  • , Christopher J. Ferguson
  • , Maria C. Haagsma
  • , Karin Helmersson Bergmark
  • , Zaheer Hussain
  • , Jeroen Jansz
  • , Daniel Kardefelt-Winther
  • , Lawrence Kutner
  • , Patrick Markey
  • , Rune Kristian Lundedal Nielsen
  • , Nicole Prause
  • , Andrew Przybylski*
  • Thorsten Quandt, Adriano Schimmenti, Vladan Starcevic, Gabrielle Stutman, Jan Van Looy, Antonius J. Van Rooij
*Corresponding author for this work

Research output: Journal Publications and ReviewsComment/debatepeer-review

Abstract

Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.
Original languageEnglish
Pages (from-to)267-270
JournalJournal of Behavioral Addictions
Volume6
Issue number3
DOIs
Publication statusPublished - 2017
Externally publishedYes

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Research Keywords

  • Diagnosis
  • DSM-5
  • Gaming Disorder
  • ICD-11
  • Moral panic
  • Negative implications

Policy Impact

  • Cited in Policy Documents

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