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Scalable Precomputed Search Trees

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

The traditional A*-search method builds a search tree of potential solution paths during runtime. An alternative approach is to compute this search tree in advance, and then use it during runtime to efficiently find a solution. Recent work has shown the potential for this idea of precomputation. However, these previous methods do not scale to the memory and time needed for precomputing trees of a reasonable size. The focus of this paper is to take a given set of actions from a navigation scenario, and precompute a search tree that can scale to large planning problems. We show that this precomputation approach can be used to efficiently generate the motions for virtual human-like characters navigating in large environments such as those in games and films. We precompute a search tree incrementally and use a density metric to scatter the paths of the tree evenly among the region we want to build the tree in. We experimentally compare our algorithm with some recent methods for building trees with diversified paths. We also compare our method with traditional A*-search approaches. Our main advantage is a significantly faster runtime, and we show and describe the tradeoffs that we make to achieve this runtime speedup.
Original languageEnglish
Title of host publicationMotion in Games
Subtitle of host publicationProceedings
EditorsRonan Boulic, Yiorgos Chrysanthou, Taku Komura
Place of PublicationGermany
PublisherSpringer Berlin Heidelberg
Pages70-81
ISBN (Electronic)9783642169588
ISBN (Print)9783642169571
DOIs
Publication statusPublished - Nov 2010
Externally publishedYes
EventThe Third International Conference on Motion in Games 2010 (MIG 2010) - Woudschoten Conference Centre, Utrecht, Netherlands
Duration: 14 Nov 201016 Nov 2010
http://www.motioningames.org/archive/2010/

Publication series

NameLecture Notes in Computer Science
Volume6459
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceThe Third International Conference on Motion in Games 2010 (MIG 2010)
Abbreviated titleMIG 2010
PlaceNetherlands
CityUtrecht
Period14/11/1016/11/10
Internet address

Research Keywords

  • Path Planning
  • Search Tree
  • Child Node
  • Parent Node
  • Depth Level

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