@article{fb1c0bff6148483f9698e4a5a0fe6337, title = "Sample Complexity of Solving Non-Cooperative Games", abstract = "This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner, in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game class is defined as the minimum number of iterations required to find a Nash equilibrium (NE) of any game in that class with ε accuracy. First, we consider the class G of all N -player non-cooperative games with a continuous action space that admit at least one NE. Using information-theoretic inequalities, a lower bound on the complexity of solving G is derived which depends on the Kolmogorov 2ε-capacity of the constraint set and the total capacity of the communication channels. Our results indicate that the game class G can be solved at most exponentially fast. We next consider the class of all N -player non-cooperative games with at least one NE such that the players' utility functions satisfy a certain (differential) constraint. We derive lower bounds on the complexity of solving this game class under both Gaussian and non-Gaussian noise models. Finally, we derive upper and lower bounds on the sample complexity of a class of quadratic games. It is shown that the complexity of solving this game class scales according to Θ ( 1/ε2) where ε is the accuracy parameter.", keywords = "Fano's inequality, information-based complexity, minimax analysis, Nash seeking algorithms, Non-cooperative games", author = "Ehsan Nekouei and Nair, {Girish N.} and Tansu Alpcan and Evans, {Robin J.}", year = "2020", month = feb, doi = "10.1109/TIT.2019.2958904", language = "English", volume = "66", pages = "1261--1280", journal = "IRE Transactions on Information Theory", issn = "0018-9448", publisher = "Institute of Electrical and Electronics Engineers", number = "2", }