S-modular games, with queueing applications

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

48 Citations (Scopus)

Abstract

The notion of S-modularity was developed by Glasserman and Yao [9] in the context of optimal control of queueing networks. S-modularity allows the objective function to be supermodular in some variables and submodular in others. It models both compatible and conflicting incentives, and hence conveniently accommodates a wide variety of applications. In this paper, we introduce S-modularity into the context of n-player noncooperative games. This generalizes the well-known supermodular games of Topkis [22], where each player maximizes a supermodular payoff function (or equivalently, minimizes a submodular payoff function). We illustrate the theory through a variety of applications in queueing systems. © 1995 J.C. Baltzer AG, Science Publishers.
Original languageEnglish
Pages (from-to)449-475
JournalQueueing Systems: Theory and Applications
Volume21
Issue number3-4
DOIs
Publication statusPublished - Sept 1995
Externally publishedYes

Research Keywords

  • control of queues
  • convergence
  • Nash equilibrium
  • Noncooperative games
  • submodularity/supermodularity

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