Abstract
Code, algorithms, interactivity, electronics, biology, genetics, physics, engineering and many more attributes or fields are increasingly becoming an intrinsic component of contemporary art. These fast developing innovative technologies and methods are rapidly consolidating their place in this realm. However, a synergy between these new pioneering fields with the more conservative traditional disciplines are consequently provoking necessary and constructive transformations. Throughout my work, an extensive research has been conducted to find strategies to bridge the gap between those traditional disciplines and technology driven methods and concepts. Coding and algorithms integrated through electronic controllers and interactivity are playing an increasingly important role to achieve this. The final outcome never targets a predetermined result, but rather envisions a hybridity of interlinking different time periods, different technologies and disciplines of art, science and its sphere of ideas. New avenues are thus explored to control sculptural installations through digitally driven manipulations, connecting sound, visuals, tactility, interactivity, materiality and space into an all- immersive experience.
Adorable and clumsy looking inanimate objects are coded so as to mimic recognizable emotional content, affecting a viewer to project her own psychological imprint as well her inevitable shortcomings. Traditional media like painting are released from their rigid and static framework through process-based coded animation techniques. These are some of the issues that set the context and form the building blocks of the works and concepts to be further explored.
Adorable and clumsy looking inanimate objects are coded so as to mimic recognizable emotional content, affecting a viewer to project her own psychological imprint as well her inevitable shortcomings. Traditional media like painting are released from their rigid and static framework through process-based coded animation techniques. These are some of the issues that set the context and form the building blocks of the works and concepts to be further explored.
| Original language | English |
|---|---|
| Publication status | Published - 2 Jun 2016 |
| Externally published | Yes |
| Event | Going Digital: INNOVATION IN ART, ARCHITECTURE, SCIENCE AND TECHNOLOGY - Museum of Applied Art, Belgrade, Serbia Duration: 2 Jun 2016 → 3 Jun 2016 http://www.strand.rs/goingdigital2016/ http://www.strand.rs/goingdigital2016/draft-schedule.pdf |
Conference
| Conference | Going Digital: INNOVATION IN ART, ARCHITECTURE, SCIENCE AND TECHNOLOGY |
|---|---|
| Place | Serbia |
| City | Belgrade |
| Period | 2/06/16 → 3/06/16 |
| Internet address |
Research Keywords
- Contemporary Art
- Hybridity
- Digital
- Synergy
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