Abstract
An essential property of live-action role-playing games (LARP) is their reliance on collaborative improvisation. Players come together to improvise a collective performance. This paper advocates rethinking the technique of role-play design in response to this fact. While every LARP is essentially improvisational, improvisation can also be adopted as the basis of an innovative design methodology, and also as a medium of social learning.
| Original language | English |
|---|---|
| Publication status | Published - 29 Jun 2009 |
| Event | 40th Annual Conference of International Simulation and Gaming Association (ISAGA 2009): Learn to Games, Game to Learn - , Singapore Duration: 29 Jun 2009 → 3 Jul 2009 http://ssagsg.org/ssagsg/isaga2009/index.html |
Conference
| Conference | 40th Annual Conference of International Simulation and Gaming Association (ISAGA 2009) |
|---|---|
| Abbreviated title | ISAGA2009 |
| Place | Singapore |
| Period | 29/06/09 → 3/07/09 |
| Internet address |
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