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Role Play as a Medium of Social Learning

Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review

Abstract

An essential property of live-action role-playing games (LARP) is their reliance on collaborative improvisation. Players come together to improvise a collective performance. This paper advocates rethinking the technique of role-play design in response to this fact. While every LARP is essentially improvisational, improvisation can also be adopted as the basis of an innovative design methodology, and also as a medium of social learning.
Original languageEnglish
Publication statusPublished - 29 Jun 2009
Event40th Annual Conference of International Simulation and Gaming Association (ISAGA 2009): Learn to Games, Game to Learn - , Singapore
Duration: 29 Jun 2009 → 3 Jul 2009
http://ssagsg.org/ssagsg/isaga2009/index.html

Conference

Conference40th Annual Conference of International Simulation and Gaming Association (ISAGA 2009)
Abbreviated titleISAGA2009
PlaceSingapore
Period29/06/09 → 3/07/09
Internet address

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