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Review of fast methods for point-based computer-generated holography [invited]

  • P. W. M. Tsang*
  • , T. C. Poon
  • , Y. M. Wu
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Computer-generated holography (CGH) is a technique for converting a three-dimensional (3D) object scene into a two-dimensional (2D), complex-valued hologram. One of the major bottlenecks of CGH is the intensive computation that is involved in the hologram generation process. To overcome this problem, numerous research works have been conducted with the aim of reducing arithmetic operations involved in CGH. In this paper, we shall review a number of fast CGH methods that have been developed in the past decade. These methods, which are commonly referred to as point-based CGH, are applied to compute digital Fresnel holograms for an object space that is represented in a point cloud model. While each method has its own strength and weakness, trading off conflicting issues, such as computation efficiency and memory requirement, they also exhibit potential grounds of synergy. We hope that this paper will bring out the essence of each method and provide some insight on how different methods may crossover into better ones.
Original languageEnglish
Pages (from-to)837-846
JournalPhotonics Research
Volume6
Issue number9
Online published7 Aug 2018
DOIs
Publication statusPublished - Sept 2018

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