Abstract
The quantity of some resources is limited because of project cost constrains. These resources may be required by multiple activities simultaneously during a construction process. In a discrete simulation that models the construction process, tracing and controlling such entities, e.g. resources, is crucial to simulation. This paper presents a resource allocation point (RAP) heuristic that takes into account the dynamic and stochastic characteristics of simulation to enable the activity-based construction simulation system to process a decision-making ability, i.e. allocating the limited resources to the multiple computing activities during simulation. In addition, this paper introduces an activity object-orientated approach that implements the RAP heuristic and speeds up the simulation experimentation through initiating and checking only related activity objects instead of scanning all activities as in a pure activity scanning (AS) simulation strategy.
| Original language | English |
|---|---|
| Pages (from-to) | 643-651 |
| Journal | Construction Management and Economics |
| Volume | 19 |
| Issue number | 6 |
| DOIs | |
| Publication status | Published - Oct 2001 |
Research Keywords
- Construction simulation
- Decision-making
- Object-oriented approach
- Resource allocation heuristic
- Simulation strategy
Fingerprint
Dive into the research topics of 'Resource allocation heuristic in construction simulation'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver