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Relevance and immersion in digital games: Content and personal factors

Jeffrey C. F. Ho*

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Previous studies have investigated the effects of diverse game design features on player immersion. The current study investigated the relationship between game content and immersion. When players are immersed in a game, they perceive that they are “into the game.” If they process and thoroughly elaborate on their game experience, then they may become immersed. On the basis of the elaboration likelihood model, a theory in media psychology, an experiment was conducted to examine whether game content relevant to players influences their level of immersion. The results suggested that game content relevant to players’ daily worries reduced their level of immersion. In addition, the results indicated that players’ personal factors, particularly the number of years of playing video games, enhanced the perceived relevance of the game content, thereby increasing the level of immersion.
Original languageEnglish
Title of host publicationCHIuXiD '17 Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia
Editors Eunice Sari , Adi Basuki Tedjasaputra
PublisherAssociation for Computing Machinery
Pages24-27
ISBN (Print)9781450352123
DOIs
Publication statusPublished - 18 Apr 2017
Event3rd International Human-Computer Interaction and User Experience Conference in Indonesia, CHIuXiD 2017 - Pullman Jakarta Central Park & Sindang Barang Cultural Village, Jakarta and Bogor, Indonesia
Duration: 17 Apr 201720 Apr 2017
http://2017.chiuxid.org/

Conference

Conference3rd International Human-Computer Interaction and User Experience Conference in Indonesia, CHIuXiD 2017
Abbreviated titleCHIuXiD 2017
PlaceIndonesia
CityJakarta and Bogor
Period17/04/1720/04/17
Internet address

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • Digital games
  • Elaboration likelihood model
  • Immersion
  • Player experience
  • Relevance

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