Abstract
During past decades, digital literacy tools have been consistently used to facilitate vocabulary acquisition. Recently, with the rise of gamified learning, existing systems often rely on binary correct-or-incorrect feedback mechanisms. However, there were rarely any work that harnessed the ambiguity of learner errors as a resource for discovery rather than failure. To that end we designed Vocabuild, a projection-augmented tangible interface that supports non-punitive feedback. We evaluated the system through a qualitative study with novice learners. Preliminary results showed that the tangible manipulation reframed error-making as an embodied exploratory process, enabling users to engage in active hypothesis testing and meaning negotiation. © 2026 held by the owner/author(s).
| Original language | English |
|---|---|
| Title of host publication | CHI'26 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems |
| Editors | Nuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Valentino Artizzu, Fiona Draxler, Gustavo López, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas |
| Place of Publication | New York, NY |
| Publisher | Association for Computing Machinery |
| Number of pages | 6 |
| ISBN (Print) | 9798400722813 |
| DOIs | |
| Publication status | Published - Apr 2026 |
| Event | 2026 ACM CHI Conference on Human Factors in Computing Systems (CHI 2026): Creating Tomorrow Together - Centre de Convencions Internacional de Barcelona, Barcelona, Spain Duration: 13 Apr 2026 → 17 Apr 2026 https://chi2026.acm.org/ |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|
Conference
| Conference | 2026 ACM CHI Conference on Human Factors in Computing Systems (CHI 2026) |
|---|---|
| Abbreviated title | CHI'26 |
| Place | Spain |
| City | Barcelona |
| Period | 13/04/26 → 17/04/26 |
| Internet address |
Research Keywords
- Accessibility
- Ambiguity
- Child-Computer Interaction
- Constructive Error
- Embodied Cognition
- Inclusive Design
- Language Learning
- Meaning Construction
- Playful Learning
- Tangible User Interface
Publisher's Copyright Statement
- This full text is made available under CC-BY-NC-ND 4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/
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