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Reframing Ambiguity as Discovery: Non-Punitive Feedback in Tangible Vocabulary Learning

  • Siying Hu
  • , Jian Ma
  • , Xiangzhe Yuan
  • , Jiajun Wang
  • , Zhenhao Zhang
  • , Emma Jiren Wang

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

1 Downloads (CityUHK Scholars)

Abstract

During past decades, digital literacy tools have been consistently used to facilitate vocabulary acquisition. Recently, with the rise of gamified learning, existing systems often rely on binary correct-or-incorrect feedback mechanisms. However, there were rarely any work that harnessed the ambiguity of learner errors as a resource for discovery rather than failure. To that end we designed Vocabuild, a projection-augmented tangible interface that supports non-punitive feedback. We evaluated the system through a qualitative study with novice learners. Preliminary results showed that the tangible manipulation reframed error-making as an embodied exploratory process, enabling users to engage in active hypothesis testing and meaning negotiation. © 2026 held by the owner/author(s).
Original languageEnglish
Title of host publicationCHI'26 - Extended Abtracts of the 2026 CHI Conference on Human Factors in Computing Systems
EditorsNuria Oliver, David A. Shamma, Heloisa Candello, Pablo Cesar, Pedro Lopes, Valentino Artizzu, Fiona Draxler, Gustavo López, Anke V. Reinschluessel, Xin Tong, Phoebe O. Toups Dugas
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Number of pages6
ISBN (Print)9798400722813
DOIs
Publication statusPublished - Apr 2026
Event2026 ACM CHI Conference on Human Factors in Computing Systems (CHI 2026): Creating Tomorrow Together - Centre de Convencions Internacional de Barcelona, Barcelona, Spain
Duration: 13 Apr 202617 Apr 2026
https://chi2026.acm.org/

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2026 ACM CHI Conference on Human Factors in Computing Systems (CHI 2026)
Abbreviated titleCHI'26
PlaceSpain
CityBarcelona
Period13/04/2617/04/26
Internet address

Research Keywords

  • Accessibility
  • Ambiguity
  • Child-Computer Interaction
  • Constructive Error
  • Embodied Cognition
  • Inclusive Design
  • Language Learning
  • Meaning Construction
  • Playful Learning
  • Tangible User Interface

Publisher's Copyright Statement

  • This full text is made available under CC-BY-NC-ND 4.0. https://creativecommons.org/licenses/by-nc-nd/4.0/

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