Re-conceptualising the Play-Element in Electronic Art
Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (without host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - 14 Sept 2011 |
Conference
Title | 17th International Symposium on Electronic Art (ISEA2011) |
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Place | Türkiye |
City | Istanbul |
Period | 14 - 21 September 2011 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(ce712306-2b43-4479-b22a-52c9cef99c16).html |
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Abstract
This paper seeks to clarify the ambiguities at the overlap of electronic art and computer games by reconceptualising the play-element evident in both as not only a set of stylistic and creative strategies which we might approximate as “playfulness” but also as a material affordance of a particular kind of audience engagement, which is referred to as “playability”.
Citation Format(s)
Re-conceptualising the Play-Element in Electronic Art. / LEINO, Olli Tapio.
2011. Paper presented at 17th International Symposium on Electronic Art (ISEA2011), Istanbul, Türkiye.
2011. Paper presented at 17th International Symposium on Electronic Art (ISEA2011), Istanbul, Türkiye.
Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 32_Refereed conference paper (without host publication) › peer-review