Real-time model slicing in arbitrary direction using octree

Research output: Research - peer-review32_Refereed conference paper (with ISBN/ISSN)

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Author(s)

Detail(s)

Original languageEnglish
Title of host publicationACM SIGGRAPH 2017 Posters
PublisherACM New York
ISBN (Print)9781450350150
StatePublished - 30 Jul 2017

Conference

Title44th SIGGRAPH Conference on Computer Graphics and Interactive Techniques
PlaceUnited States
CityLos Angeles
Period30 July - 3 August 2017

Abstract

In applications such as computational swept volume light painting, real-time contour rendering is essential to ensure shape fidelity. However, there is, at yet, no real-time and scalable solution for slicing a model in arbitrary direction. We propose a new slicing method by organizing the triangular mesh into Octree data structure. The approach can significantly reduce the computational time and improve the performance of real-time rendering. The data structure is invariant to the slicing direction, thus constructing the Octree is a one-time, offline pre-process.

Research Area(s)

  • Computational light painting, Octree, Slicing

Citation Format(s)

Real-time model slicing in arbitrary direction using octree. / Wong, Hei-Ting Tamar; Huang, Yaozhun; Tsang, Sze-Chun; Lam, Miu-Ling.

ACM SIGGRAPH 2017 Posters. ACM New York, 2017. 9.

Research output: Research - peer-review32_Refereed conference paper (with ISBN/ISSN)