Real-time mocap dance recognition for an interactive dancing game

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

22 Scopus Citations
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Detail(s)

Original languageEnglish
Pages (from-to)229-237
Journal / PublicationComputer Animation and Virtual Worlds
Volume22
Issue number2-3
Publication statusPublished - Apr 2011

Abstract

In this paper, we present an interactive dancing game based on motion capture technology. We address the problem of real-time recognition of the user's live dance performance in order to determine the interactive motion to be rendered by a virtual dance partner. The real-time recognition algorithm is based on a human body partition indexing scheme with flexible matching to determine the end of a move as well as to detect unwanted motion. We show that the system can recognize the live dance motions of users with good accuracy and render the interactive dance move of the virtual partner. © 2011 John Wiley & Sons, Ltd.

Research Area(s)

  • interactive dancing game, motion capture, real-time motion recognition

Citation Format(s)

Real-time mocap dance recognition for an interactive dancing game. / Deng, Liqun; Leung, Howard; Gu, Naijie; Yang, Yang.

In: Computer Animation and Virtual Worlds, Vol. 22, No. 2-3, 04.2011, p. 229-237.

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review