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Real-time rendering of deformable parametric free-form surfaces

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Deformable objects are required to improve the realism of virtual reality applications. They are particularly useful in modeling clothes, facial expression, human and animal characters. A common method to render these objects is by tessellation. However, the tessellation process is computationally very expensive. If the object deforms, we need to retessellate the surface every frame, as its shape changes from one frame to the next. This computational burden poses a significant challenge to the real-time rendering of deformable objects. Consequently, deformable objects are seldom incorporated in existing virtual reality systems. In this paper, we present an incremental method for rendering deformable objects modeled by parametric free-form surfaces. We also introduce two new frame coherence techniques for crack prevention and parameter caching. Finally, we present a single hierarchical data structure which provides a multi-resolution representation of the object model. © 1999 ACM
Original languageEnglish
Title of host publicationVRST '99: Proceedings of the ACM symposium on Virtual reality software and technology
PublisherAssociation for Computing Machinery
Pages131-138
ISBN (Print)978-1-58113-141-3
DOIs
Publication statusPublished - Dec 1999
Event1999 ACM Symposium on Virtual Reality Software and Technology (VRST'99) - London, United Kingdom
Duration: 20 Dec 199922 Dec 1999

Conference

Conference1999 ACM Symposium on Virtual Reality Software and Technology (VRST'99)
PlaceUnited Kingdom
CityLondon
Period20/12/9922/12/99

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