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Real-time locomotion control by sensing gloves

  • Taku Komura
  • , Wai-Chun Lam

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves. Based on existing motion data of the body, a new method to map the hand motion of the user to the locomotion of 3D characters in real-time is proposed. The method was applied to control locomotion of characters such as humans or dogs. Various motions such as trotting, running, hopping, and turning could be produced. As the computational cost needed for our method is low, the response of the system is short enough to satisfy the real-time requirements that are essential to be used for games. Using our method, users can directly control their characters intuitively and precisely than previous controlling devices such as mouse, keyboards or joysticks. Copyright © 2006 John Wiley & Sons, Ltd.
Original languageEnglish
Pages (from-to)513-525
JournalComputer Animation and Virtual Worlds
Volume17
Issue number5
DOIs
Publication statusPublished - Dec 2006
Externally publishedYes

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Funding

Research Grants Council of Hong Kong and City University of Hong Kong; Contract/grant numbers: CityU 1333/04E and 9360093.

Research Keywords

  • 3D game
  • 3D user interface
  • Computer puppetry
  • Sensing glove

RGC Funding Information

  • RGC-funded

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