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Re-conceptualising the Play-Element in Electronic Art

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

Abstract

This paper seeks to clarify the ambiguities at the overlap of electronic art and computer games by reconceptualising the play-element evident in both as not only a set of stylistic and creative strategies which we might approximate as “playfulness” but also as a material affordance of a particular kind of audience engagement, which is referred to as “playability”.
Original languageEnglish
Publication statusPublished - 14 Sept 2011
Event17th International Symposium on Electronic Art (ISEA2011) - Istanbul, Türkiye
Duration: 14 Sept 201121 Sept 2011

Conference

Conference17th International Symposium on Electronic Art (ISEA2011)
PlaceTürkiye
CityIstanbul
Period14/09/1121/09/11

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