Abstract
This paper seeks to clarify the ambiguities at the overlap of electronic art and computer games by reconceptualising the play-element evident in both as not only a set of stylistic and creative strategies which we might approximate as “playfulness” but also as a material affordance of a particular kind of audience engagement, which is referred to as “playability”.
| Original language | English |
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| Publication status | Published - 14 Sept 2011 |
| Event | 17th International Symposium on Electronic Art (ISEA2011) - Istanbul, Türkiye Duration: 14 Sept 2011 → 21 Sept 2011 |
Conference
| Conference | 17th International Symposium on Electronic Art (ISEA2011) |
|---|---|
| Place | Türkiye |
| City | Istanbul |
| Period | 14/09/11 → 21/09/11 |
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