Abstract
This paper explores the technical and æsthetic considerations behind the author’s interactive sound installation PulseCubes, exhibited in NAISA’s Sound Travels Festival of Sound Art running concurrently with the Toronto Electroacoustic Symposium. In the work, visitors are invited to become part of an implicit feedback loop whose components include a set of small cubes on a flat surface, computer vision and digital signal processing. The cubes are tracked by a webcam positioned overhead and processed through a partially opaque system implemented in the programming environment Max/MSP/Jitter. Audience interaction is created through the placement, grouping and movements of these cubes acting as a control device, which in turn results in the production of audio and physical vibrations.
| Original language | English |
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| Publication status | Published - 17 Aug 2012 |
| Externally published | Yes |
| Event | Toronto Electroacoustic Symposium 2012 - Artscape Wychwood Barns, Toronto, Canada Duration: 15 Aug 2012 → 18 Aug 2012 https://cec.sonus.ca/events/TES/2012/ https://cec.sonus.ca/events/TES/2012/schedule.html |
Conference
| Conference | Toronto Electroacoustic Symposium 2012 |
|---|---|
| Abbreviated title | TES |
| Place | Canada |
| City | Toronto |
| Period | 15/08/12 → 18/08/12 |
| Internet address |
Research Keywords
- sonification
- audification
- new media
- media art
- interactive installation
- interaction
- computer vision
- sound art
- sonic art