PulseCubes: An Interactive sound installation as interface and new media object

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

Abstract

This paper explores the technical and æsthetic considerations behind the author’s interactive sound installation PulseCubes, exhibited in NAISA’s Sound Travels Festival of Sound Art running concurrently with the Toronto Electroacoustic Symposium. In the work, visitors are invited to become part of an implicit feedback loop whose components include a set of small cubes on a flat surface, computer vision and digital signal processing. The cubes are tracked by a webcam positioned overhead and processed through a partially opaque system implemented in the programming environment Max/MSP/Jitter. Audience interaction is created through the placement, grouping and movements of these cubes acting as a control device, which in turn results in the production of audio and physical vibrations.
Original languageEnglish
Publication statusPublished - 17 Aug 2012
Externally publishedYes
EventToronto Electroacoustic Symposium 2012 - Artscape Wychwood Barns, Toronto, Canada
Duration: 15 Aug 201218 Aug 2012
https://cec.sonus.ca/events/TES/2012/
https://cec.sonus.ca/events/TES/2012/schedule.html

Conference

ConferenceToronto Electroacoustic Symposium 2012
Abbreviated titleTES
PlaceCanada
CityToronto
Period15/08/1218/08/12
Internet address

Research Keywords

  • sonification
  • audification
  • new media
  • media art
  • interactive installation
  • interaction
  • computer vision
  • sound art
  • sonic art

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