The effect of gamified mHealth app on exercise motivation and physical activity

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

2 Scopus Citations
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Detail(s)

Original languageEnglish
Title of host publicationPACIS 2016 Proceedings
PublisherPacific Asia Conference on Information Systems
ISBN (Print)9789860491029
StatePublished - 27 Jun 2016

Conference

Title The 20th Pacific Asia Conference on Information Systems (PACIS 2016)
PlaceTaiwan
Period27 June - 1 July 2016

Abstract

In this study, we propose a research model to assess the effect of a mobile health (mHealth) app on exercise motivation and physical activity of individuals based on the design and self-determination theory. The research model is formulated from the perspective of motivation affordance and gamification. We will discuss how the use of specific gamified features of the mHealth app can trigger/afford corresponding users' exercise motivations, which further enhance users' participation in physical activity. We propose two hypotheses to test the research model using a field experiment. We adopt a 3-phase longitudinal approach to collect data in three different time zones, in consistence with approach commonly adopted in psychology and physical activity research, so as to reduce the common method bias in testing the two hypotheses.

Research Area(s)

  • Exercise motivation, Gamification, Mobile health, Motivation affordance, Self-determination theory

Citation Format(s)

The effect of gamified mHealth app on exercise motivation and physical activity. / Wong, Clara Choi-Ki; Kwok, Ron Chi-Wai.

PACIS 2016 Proceedings. Pacific Asia Conference on Information Systems, 2016.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review