Exploring The Effectiveness of Online Role-Play Gaming in the Acquisition Of Complex And Tacit Knowledge
Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Pages (from-to) | 367 - 374 |
Journal / Publication | Issues in Information Systems |
Volume | 14 |
Issue number | 2 |
Publication status | Published - 2013 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(d35ecc25-4830-4de9-8076-9aae56efdfbb).html |
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Abstract
We report the findings from an experiment concerning the impact of gaming on the acquisition of simple vs. complex knowledge, as well as tacit knowledge. An experimental study involving 35 novice World of Warcraft gamers shows that gaming leads to knowledge acquisition, which is higher for fact-based knowledge than for complex, planning- type knowledge. The results also indicate that subjects acquire more knowledge than they are able to recall. Results concerning the impact of chauffeuring, i.e., game demonstration by an experimenter prior to subjects’ own task work are inconclusive, but hint at the value of chauffeuring to flatten the learning curve.
Research Area(s)
- Knowledge management, Computer games, Tacit knowledge
Citation Format(s)
Exploring The Effectiveness of Online Role-Play Gaming in the Acquisition Of Complex And Tacit Knowledge. / WAGNER, Christian; DIBIA, Victor.
In: Issues in Information Systems, Vol. 14, No. 2, 2013, p. 367 - 374.Research output: Journal Publications and Reviews (RGC: 21, 22, 62) › 21_Publication in refereed journal › peer-review