The tragedy of art games
Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 31B_Invited conference paper (non-refereed items) › Yes
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - Oct 2019 |
Conference
Title | 13th International Conference on the Philosophy of Computer Games, PCG2019 |
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Location | Saint Petersburg State University |
Place | Russian Federation |
City | St. Petersburg |
Period | 21 - 25 October 2019 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(d0297cc6-2ebb-404f-a628-19c8f77490ce).html |
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Abstract
In this talk I address the technological specificity of computer games as an artistic medium and its implications to experience and interpretation in computer game play. Describing similarities and differences, I will situate computer games on the art-historical trajectory of interactive art, and discuss them as played both in first person, and, by other people as ‘performances’. I will identify failure as the origin of significance as a characteristic of computer game form, and discuss how this feature sets computer games — or “playable art(ifacts)” — apart from interactive art. Discussing the avenues this explanation opens up for hermeneutics and criticism of ‘art games’, I arrive at the notion of the ‘tragedy of art games’.
Citation Format(s)
The tragedy of art games. / Leino, Olli.
2019. 13th International Conference on the Philosophy of Computer Games, PCG2019, St. Petersburg, Russian Federation.Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 31B_Invited conference paper (non-refereed items) › Yes