Challenged by Choices : Narrative and Virtual Reality – a Symbiosis or Antibiosis?

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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Detail(s)

Original languageEnglish
Publication statusPublished - May 2023

Conference

Title28th International Symposium on Electronic Art (ISEA 2023)
LocationForum des Images
PlaceFrance
CityParis
Period16 - 21 May 2023

Abstract

With this panel we propose a discussion of the narrative strategies in Virtual Reality and 360°-videos. Through the experience of our recent projects, we have identified certain prerequisites for effective plotting and successful worldbuilding in immersive environments. Storytelling, even for the spherical screen or the headset, is all about targeting and capturing the recipient’s attention. However, whether these immersive environments should offer the freedom to move around and discover – or even create – a narrative at one’s own pace – or whether the line of sight should be directed according to the narrative depends largely on the project and its intention.

With the selected projects and panellists, different approaches to the symbiosis of 360° immersive environments, narrative storylines with all their offered choices will be presented and discussed.

Research Area(s)

  • Virtual Reality, 360° video, narrative strategies, storytelling, choices, decision making, immersion

Bibliographic Note

Information for this record is supplemented by the author(s) concerned.

Citation Format(s)

Challenged by Choices: Narrative and Virtual Reality – a Symbiosis or Antibiosis? / Reinhuber, Elke; Seide, Benjamin; Rall, Hannes et al.
2023. Paper presented at 28th International Symposium on Electronic Art (ISEA 2023), Paris, France.

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review