Playability and its Absence. A post-ludological critique.
Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - 26 Aug 2013 |
Conference
Title | DiGRA 2013 - DeFragging Game Studies |
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Place | United States |
City | Atlanta |
Period | 26 - 29 August 2013 |
Link(s)
Abstract
This essay concerns with the overlap of interactive art and computer games. In order to arrive at a critique of the feasibility of using playability’s absence as a strategy in the design of ‘art games’, the essay contextualizes contemporary non-playable ‘art games’ in the discourses of both interactive art and computer games. For this purpose, a notion of ‘playability’ is derived from notions of freedom and responsibility. In the ‘cross-exposure’ of traditions, questions arise about authorship, and, the aesthetics and ethics of the relationship between the artworks and its audience.
Citation Format(s)
Playability and its Absence. A post-ludological critique. / LEINO, Olli Tapio.
2013. Paper presented at DiGRA 2013 - DeFragging Game Studies, Atlanta, United States.
2013. Paper presented at DiGRA 2013 - DeFragging Game Studies, Atlanta, United States.
Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review