Playability and its Absence. A post-ludological critique.

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

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Detail(s)

Original languageEnglish
Publication statusPublished - 26 Aug 2013

Conference

TitleDiGRA 2013 - DeFragging Game Studies
PlaceUnited States
CityAtlanta
Period26 - 29 August 2013

Abstract

This essay concerns with the overlap of interactive art and computer games. In order to arrive at a critique of the feasibility of using playability’s absence as a strategy in the design of ‘art games’, the essay contextualizes contemporary non-playable ‘art games’ in the discourses of both interactive art and computer games. For this purpose, a notion of ‘playability’ is derived from notions of freedom and responsibility. In the ‘cross-exposure’ of traditions, questions arise about authorship, and, the aesthetics and ethics of the relationship between the artworks and its audience.

Citation Format(s)

Playability and its Absence. A post-ludological critique. / LEINO, Olli Tapio.
2013. Paper presented at DiGRA 2013 - DeFragging Game Studies, Atlanta, United States.

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review