Meta-analysis of the effects of game types and devices on older adults-video game interaction : Implications for video game training on cognition
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Author(s)
Detail(s)
Original language | English |
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Article number | 103477 |
Journal / Publication | Applied Ergonomics |
Volume | 96 |
Online published | 6 Jun 2021 |
Publication status | Published - Oct 2021 |
Link(s)
Abstract
Video game training can effectively improve the cognition of older adults. However, whether video game types and game devices influence the training effects of video games remains controversial. This meta-analysis aimed to access and evaluate the effects of video game types and game devices in video game training on the cognition of older adults. Interestingly, results indicated that mouse/keyboard was superior over other video game devices on perceptual–motor function. The effect size (Hedge's g) for perceptual–motor function decreased by 1.777 and 1.722 when the video game training device changed from mouse/keyboard to driving simulator and motion controller. The effects of cognitive training game and conventional video game were moderated by session length. More well-designed studies are required to clarify the unique efficacy of video game types and devices for older adults with video game training.
Research Area(s)
- Aging, Cognition, Game device, Older adults, Video game training
Citation Format(s)
Meta-analysis of the effects of game types and devices on older adults-video game interaction: Implications for video game training on cognition. / Yu, Rita Wing Lam; Chan, Alan Hoi Shou.
In: Applied Ergonomics, Vol. 96, 103477, 10.2021.
In: Applied Ergonomics, Vol. 96, 103477, 10.2021.
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review