A methodology for solid modelling in a virtual reality environment

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

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Author(s)

Detail(s)

Original languageEnglish
Pages (from-to)528-549
Journal / PublicationRobotics and Computer-Integrated Manufacturing
Volume21
Issue number6
Publication statusPublished - Dec 2005

Abstract

This paper presents a methodology for solid modelling in a virtual reality (VR) environment. Solid modelling in the VR environment is precisely performed in an intuitive manner through constraint-based manipulations. A hierarchically structured and constraint-based data model is developed to support solid modelling in the VR environment. Constraint-based manipulations are realized by allowable motions for precise 3D interactions in the VR environment. A mathematical matrix is presented for representing allowable motions. A procedure-based degree-of-freedom combination method for 3D constraint solving is presented for deriving the allowable motions from constraints. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. A prototype system has been implemented to testify the feasibility of the presented methodology. © 2004 Elsevier Ltd. All rights reserved.

Research Area(s)

  • Constraint-based manipulations, Model representation, Solid modelling, Virtual reality

Citation Format(s)

A methodology for solid modelling in a virtual reality environment. / Zhong, Yongmin; Ma, Weiyin; Shirinzadeh, Bijan.

In: Robotics and Computer-Integrated Manufacturing, Vol. 21, No. 6, 12.2005, p. 528-549.

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review