MMOG game-based collaborative learning : An exploratory study and its research potential
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
---|---|
Title of host publication | PACIS 2009 - 13th Pacific Asia Conference on Information Systems: IT Services in a Global Environment |
Publication status | Published - 2009 |
Conference
Title | 13th Pacific Asia Conference on Information Systems: IT Services in a Global Environment, PACIS 2009 |
---|---|
Place | India |
City | Hyderabad |
Period | 10 - 12 July 2009 |
Link(s)
Abstract
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effective collaborative learning platform, empirically examine the occurrence of knowledge creation in MMOG game-play, and conceptually advocate the research potential of MMOG game-based collaborative learning. Although a growing number of researchers have started to use MMOG as a new generation of educational platform, the study for theoretical justification of the occurrence of collaborative learning behavior in MMOG is still under-researched. To bridge this gap, this study integrates MMOG and technology-based collaborative learning streams of research to theoretically explore whether MMOG is an effective learning platform based on Alavi's three attributes of effective technology-mediated collaborative learning environment. In order to examine the occurrence of knowledge creation in the MMOG game-based collaborative learning, we propose definitions of explicit and tacit knowledge in MMOG. Then we conduct an exploratory study using a semi-structural interview approach to collect and analyze qualitative data, in order to support our stipulation of the occurrence of four modes of knowledge conversion in MMOG game-play based on the Nonaka's dynamic theory of organization creation. According to our research findings, this paper advocates the research potential of MMOG game-based collaborative learning in future research.
Research Area(s)
- Game-based collaborative learning, MMOG
Citation Format(s)
MMOG game-based collaborative learning : An exploratory study and its research potential. / Kong, Joseph Siu-Lung; Kwok, Ron Chi-Wai.
PACIS 2009 - 13th Pacific Asia Conference on Information Systems: IT Services in a Global Environment. 2009.Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review