Lithium hindsight 360 : Increasing access and ensuring preservation of virtual reality narratives
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Pages (from-to) | 546-549 |
Journal / Publication | Proceedings of the Association for Information Science and Technology |
Volume | 56 |
Issue number | 1 |
Online published | 18 Oct 2019 |
Publication status | Published - 2019 |
Link(s)
Abstract
This alternative event combines a virtual reality (VR) demonstration and interactive discussion to brainstorm access and preservation strategies for individual VR creators. A specific challenge to address will be how to build these considerations into the creative process rather than after the work has been completed. The Lithium Hindsight 360 medical humanities narrative will be used as the demo to raise additional questions about ethics that may not normally be present in a new media artwork.
Research Area(s)
- dance, digital humanities, digital preservation, medical humanities, motion capture, narratives, new media art, Virtual reality
Citation Format(s)
Lithium hindsight 360: Increasing access and ensuring preservation of virtual reality narratives. / Kim, Eugenia S.
In: Proceedings of the Association for Information Science and Technology, Vol. 56, No. 1, 2019, p. 546-549.
In: Proceedings of the Association for Information Science and Technology, Vol. 56, No. 1, 2019, p. 546-549.
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review