Gamified System Effectiveness on Social Trading Platforms
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | ICIS 2022 Proceedings |
Publisher | Association for Information Systems |
ISBN (print) | 978-1-958200-04-9 |
Publication status | Published - 2022 |
Conference
Title | 43rd International Conference on Information Systems (ICIS 2022) |
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Location | Bella Center Copenhagen |
Place | Denmark |
City | Copenhagen |
Period | 9 - 14 December 2022 |
Link(s)
Document Link | Links
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Link to Scopus | https://www.scopus.com/record/display.uri?eid=2-s2.0-85192574852&origin=recordpage |
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(280b6280-d71a-445e-9a99-858b911bfa86).html |
Abstract
To motivate user engagement and generate desired engagement outcomes, some social trading platforms have introduced gamified systems with hierarchical badges and financial incentives. However, previous studies have not examined the effectiveness of such an application. Based on data collected from a popular social trading platform, eToro, we empirically examine the effectiveness of the gamified system and its mechanism. Results indicate that the gamified system under social trading is effective in inducing user-to-user and user-to-system interactions, thus leading to some desired engagement outcomes on social media. However, the gamified system does not contribute to the engagement outcomes on financial investment. Our paper contributes to the literature on both gamification and social trading, highlighting gamification's important practical implications for platform managers, cautioning against the possible ineffectiveness of the dual-outcome gamified system and shedding light on the design of gamified systems. © 2022 International Conference on Information Systems, ICIS 2022: "Digitization for the Next Generation". All Rights Reserved.
Research Area(s)
- Gamification, Social Trading, User Engagement
Bibliographic Note
Research Unit(s) information for this publication is provided by the author(s) concerned.
Citation Format(s)
Gamified System Effectiveness on Social Trading Platforms. / Chen, Yingying; Leung, Alvin; Yue, Wei Thoo.
ICIS 2022 Proceedings. Association for Information Systems, 2022.
ICIS 2022 Proceedings. Association for Information Systems, 2022.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review