Computational swept volume light painting via robotic non-linear motion

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

4 Scopus Citations
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Author(s)

Detail(s)

Original languageEnglish
Title of host publicationSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
PublisherAssociation for Computing Machinery, Inc
ISBN (print)9781450343718
Publication statusPublished - 24 Jul 2016

Conference

TitleACM International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 2016)
PlaceUnited States
CityAnaheim
Period24 - 28 July 2016

Abstract

Light painting is a photography technique in which light sources are moved in specific patterns while being captured by long exposure. The movements of lights will result in bright strokes or selectively illuminated and colored areas in the scene being captured, thus decorating the real scene with special visual effects without the need for post-production. Light painting is not only a popular activity for hobbyists to express creativities, but also a practice for professional media artists and photographers to produce aesthetic visual arts and commercial photography. In conventional light paintings, the light sources are usually flashlights or other simple handheld lights made by attaching one or multiple LEDs to a stick or a ring. The patterns created are limited to abstract shapes or freehand strokes.

Research Area(s)

  • Computational light painting, Robot, Swept volume

Citation Format(s)

Computational swept volume light painting via robotic non-linear motion. / Huang, Yaozhun; Tsang, Sze-Chun; Lam, Miu-Ling.
SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters. Association for Computing Machinery, Inc, 2016. a27.

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review