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Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

This paper presents an evolutionary, game theoretic approach to simulate and study the collective outcome of public goods (PG) provisioning in an agent-based model. Using asymmetric information as the basis for decision making, distinct groups are configured to interact in an iterated N player PG game, where coevolutionary learning is used as the adaptation tool to the dynamic environment. Impact of information type, number of players, group size, rate of interaction, number of available choices, nature of PG provision, and selection schemes are studied under a variety of settings. Simulation results reveal interesting dynamics of strategy and usage profiles, level of derived welfare, and the evolution of cooperation. Analysis of simulated attributes offers a more holistic understanding into the nature of collective action and insights of how the effects of social dilemma can be mitigated. This might provide a good guide to achieve efficient PG provision in the practical context. © 2009 IEEE.
Original languageEnglish
Article number4804736
Pages (from-to)105-120
JournalIEEE Transactions on Computational Intelligence and AI in Games
Volume1
Issue number2
DOIs
Publication statusPublished - Jun 2009
Externally publishedYes

Research Keywords

  • Asymmetric information
  • Evolutionary algorithms
  • Game theory
  • Public goods (PG)

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