TY - JOUR
T1 - Proxies to the monthly active user number of Geo AR Mobile games – online search volume as a proposal
AU - Liu, Hugh Xuechen
AU - Wagner, Christian
PY - 2023/7
Y1 - 2023/7
N2 - Mobile game metrics have received attention since the emergence of big data technology and data-based decision-making. Among different metrics, the monthly active user number is usually significant because it shows the level of players’ engagement and the profit of this game as a business. Therefore, the monthly active user number is valuable for researchers, analysts, and decision-makers interested in the mobile game industry. However, the actual monthly active user number data typically have the accuracy, accessibility, granularity, and cost problems. Therefore, a proxy to the monthly active user number would be helpful to facilitate the decision-making process. This paper proposes to capture user activity through the searches on the Internet from an information-seeking perspective. And the online search volume, wiki page view, social media posts and views are proposed as potential proxies. This paper proposes that the online search volume is an acceptable proxy for the monthly active user number in the context of Geo Augmented Reality (AR) mobile games through data analysis.
AB - Mobile game metrics have received attention since the emergence of big data technology and data-based decision-making. Among different metrics, the monthly active user number is usually significant because it shows the level of players’ engagement and the profit of this game as a business. Therefore, the monthly active user number is valuable for researchers, analysts, and decision-makers interested in the mobile game industry. However, the actual monthly active user number data typically have the accuracy, accessibility, granularity, and cost problems. Therefore, a proxy to the monthly active user number would be helpful to facilitate the decision-making process. This paper proposes to capture user activity through the searches on the Internet from an information-seeking perspective. And the online search volume, wiki page view, social media posts and views are proposed as potential proxies. This paper proposes that the online search volume is an acceptable proxy for the monthly active user number in the context of Geo Augmented Reality (AR) mobile games through data analysis.
KW - Correlation
KW - Game metrics
KW - Geo AR mobile games
KW - Google trends
KW - Online search volume
KW - Proxy
UR - http://www.scopus.com/inward/record.url?scp=85146252557&partnerID=8YFLogxK
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85146252557&origin=recordpage
U2 - 10.1007/s11042-023-14366-5
DO - 10.1007/s11042-023-14366-5
M3 - RGC 21 - Publication in refereed journal
C2 - 36685014
SN - 1380-7501
VL - 82
SP - 25403
EP - 25425
JO - Multimedia Tools and Applications
JF - Multimedia Tools and Applications
IS - 16
ER -