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ProXeek: Seeking and Leveraging Real-World Objects and Environments as Haptic Proxies for Virtual Reality through Multimodal Reasoning

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

3 Downloads (CityUHK Scholars)

Abstract

Providing haptic feedback in virtual reality (VR) remains challenging, with active haptic systems often being bulky and expensive, while passive haptics typically require pre-fabricated objects or extensive real-world setup. We present ProXeek, an LLM-based multi-agent system that opportunistically leverages real-world objects as haptic proxies for VR experiences. During
VR development, the designers could annotate the virtual interactables with emphasized haptic characteristics using our node-based editing interface. On the user side, end users capture environmental snapshots via commodity VR headset, and the system employs LLM-based multimodal reasoning and multi-objective optimization to match virtual objects with viable physical proxies. Our technical evaluation demonstrates that ProXeek effectively identifies viable proxies, confirming the effectiveness of the algorithmic constraint design in our matching pipeline. Our user study further reveals that the ProXeek-selected physical objects could deliver significantly higher haptic fidelity and enhance presence compared to 3D-printed replicas and visual-only interaction. © 2026 Copyright held by the owner/author(s).
Original languageEnglish
Article number128
JournalACM Transactions on Graphics
Volume45
Issue number4
DOIs
Publication statusPublished - Jul 2026

Bibliographical note

Information for this record is provided by the author(s) concerned.

Funding

This research was partially supported by the Centre for Applied Computing and Interactive Media (ACIM) of School of Creative Media, City University of Hong Kong.

Research Keywords

  • Human-centered computing
  • Virtual reality
  • Haptic devices
  • Computing methodologies
  • Spatial and physical reasoning
  • Passive Haptics
  • Opportunistic Tangible Proxy
  • Multimodal Reasoning

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