Abstract
Providing haptic feedback in virtual reality (VR) remains challenging, with active haptic systems often being bulky and expensive, while passive haptics typically require pre-fabricated objects or extensive real-world setup. We present ProXeek, an LLM-based multi-agent system that opportunistically leverages real-world objects as haptic proxies for VR experiences. During
VR development, the designers could annotate the virtual interactables with emphasized haptic characteristics using our node-based editing interface. On the user side, end users capture environmental snapshots via commodity VR headset, and the system employs LLM-based multimodal reasoning and multi-objective optimization to match virtual objects with viable physical proxies. Our technical evaluation demonstrates that ProXeek effectively identifies viable proxies, confirming the effectiveness of the algorithmic constraint design in our matching pipeline. Our user study further reveals that the ProXeek-selected physical objects could deliver significantly higher haptic fidelity and enhance presence compared to 3D-printed replicas and visual-only interaction. © 2026 Copyright held by the owner/author(s).
VR development, the designers could annotate the virtual interactables with emphasized haptic characteristics using our node-based editing interface. On the user side, end users capture environmental snapshots via commodity VR headset, and the system employs LLM-based multimodal reasoning and multi-objective optimization to match virtual objects with viable physical proxies. Our technical evaluation demonstrates that ProXeek effectively identifies viable proxies, confirming the effectiveness of the algorithmic constraint design in our matching pipeline. Our user study further reveals that the ProXeek-selected physical objects could deliver significantly higher haptic fidelity and enhance presence compared to 3D-printed replicas and visual-only interaction. © 2026 Copyright held by the owner/author(s).
| Original language | English |
|---|---|
| Article number | 128 |
| Journal | ACM Transactions on Graphics |
| Volume | 45 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - Jul 2026 |
Bibliographical note
Information for this record is provided by the author(s) concerned.Funding
This research was partially supported by the Centre for Applied Computing and Interactive Media (ACIM) of School of Creative Media, City University of Hong Kong.
Research Keywords
- Human-centered computing
- Virtual reality
- Haptic devices
- Computing methodologies
- Spatial and physical reasoning
- Passive Haptics
- Opportunistic Tangible Proxy
- Multimodal Reasoning
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