Abstract
To ensure that users want to continue using a system, information system designers must consider the influence of users' intrinsic motivations in addition to commonly studied extrinsic motivations. In an attempt to address this need, several studies have extended models of extrinsic motivation to include intrinsic variables. However, these studies largely downplay the role of users' intrinsic motivations in predicting system use and how this role differs from that of extrinsic motivation. The role of met and unmet expectations related to system use is often excluded from extant models, and their function as cocreators in user evaluations has not been sufficiently explained. Even though expectations are a firmly established consequence of motivations and an antecedent of interaction evaluations, this area remains understudied. Our paper addresses these gaps by developing and testing a comprehensive model-the multimotive information systems continuance model (MISC)-that (1) explains more accurately and thoroughly the roles of intrinsic and extrinsic motivations, (2) explains how the fulfillment of intrinsic and extrinsic motivations affects systems-use outcome variables differently through met expectations, and (3) accounts for the effects of key design constructs.
© 2015 Association for Information Systems. All rights reserved.Original language | English |
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Pages (from-to) | 515-579 |
Journal | Journal of the Association for Information Systems |
Volume | 16 |
Issue number | 7 |
Online published | 27 Jul 2015 |
DOIs | |
Publication status | Published - Jul 2015 |
Bibliographical note
Full text of this publication does not contain sufficient affiliation information. The Research Unit(s) information for this record is based on the corrigendum and the then academic department affiliation of the author(s).Research Keywords
- Continuance
- Design Aesthetics
- Design-Expectations Fit
- Disconfirmation
- Ease of Use
- Expectations
- Extrinsic Motivations
- Gaming
- Hedonic Motivations
- Hedonics
- Intrinsic Motivations
- Satisfaction
- Usefulness
- User Beliefs
- Utilitarian Systems