Procedural models for cartoon cracks and fractures animations

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review

1 Scopus Citations
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Author(s)

Detail(s)

Original languageEnglish
Pages (from-to)869-875
Journal / PublicationVisual Computer
Volume28
Issue number6-8
Online published19 Apr 2012
Publication statusPublished - Jun 2012
Externally publishedYes

Abstract

We present an approach for animating cracks and fractures in cartoon style. In our method we take a 2D hand-drawn object as input and then construct a 2.5D model of the object in order to approximate the object volume. Next, we generate the Voronoi textures on the 2.5D object model for visual abstraction of cartoon cracks. Further, cracking gaps on the Voronoi textures are widened progressively until Voronoi cells split apart and finally fall onto ground according to simplified physical rules. With minimum user intervention, our model is able to generate cartoon cracks and fractures animations procedurally, as demonstrated by examples given in the paper. © 2012 Springer-Verlag.

Research Area(s)

  • Cartoon animation, Cracks and fractures, Non-photorealistic rendering, Procedural modeling

Citation Format(s)

Procedural models for cartoon cracks and fractures animations. / Liao, Jing; Yu, Jinhui.

In: Visual Computer, Vol. 28, No. 6-8, 06.2012, p. 869-875.

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)21_Publication in refereed journalpeer-review