Procedural models for cartoon cracks and fractures animations

Jing Liao, Jinhui Yu*

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

1 Citation (Scopus)

Abstract

We present an approach for animating cracks and fractures in cartoon style. In our method we take a 2D hand-drawn object as input and then construct a 2.5D model of the object in order to approximate the object volume. Next, we generate the Voronoi textures on the 2.5D object model for visual abstraction of cartoon cracks. Further, cracking gaps on the Voronoi textures are widened progressively until Voronoi cells split apart and finally fall onto ground according to simplified physical rules. With minimum user intervention, our model is able to generate cartoon cracks and fractures animations procedurally, as demonstrated by examples given in the paper. © 2012 Springer-Verlag.
Original languageEnglish
Pages (from-to)869-875
JournalVisual Computer
Volume28
Issue number6-8
Online published19 Apr 2012
DOIs
Publication statusPublished - Jun 2012
Externally publishedYes

Research Keywords

  • Cartoon animation
  • Cracks and fractures
  • Non-photorealistic rendering
  • Procedural modeling

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