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Procedural modeling of water caustics and foamy water for cartoon animation

Jing Liao, Jinhui Yu, Long Jia

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

We propose a method for procedural modeling and animation of cartoon water effects such as water caustics and foamy water. In our method we emulate the visual abstraction of these cartoon effects by the use of Voronoi diagrams and the motion abstraction by designing relevant controlling mechanisms corresponding to each effect. Our system enables the creation of cartoon effects with minimal intervention from the animator. Through high-level initial specification, the effects are animated procedurally in the style of hand-drawn cartoons. © 2010 IEEE.
Original languageEnglish
Title of host publicationProceedings - 18th Pacific Conference on Computer Graphics and Applications
PublisherIEEE
ISBN (Print)978-1-4244-8288-7
DOIs
Publication statusPublished - Sept 2010
Externally publishedYes
Event18th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2010 - Hangzhou, China
Duration: 25 Sept 201027 Sept 2010

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
ISSN (Print)1550-4085

Conference

Conference18th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2010
PlaceChina
CityHangzhou
Period25/09/1027/09/10

Research Keywords

  • Cartoon animation
  • Non-photorealistic rendering
  • Procedural modeling
  • Water effects

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