Pricing for Collaboration Between Online Apps and Offline Venues

Haoran Yu, George Iosifidis, Biying Shou, Jianwei Huang*

*Corresponding author for this work

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    7 Citations (Scopus)

    Abstract

    An increasing number of mobile applications (apps), like Pokemon Go and Snapchat, reward the users who physically visit some locations tagged as POIs (places-of-interest) by the apps. We study the novel POI-based collaboration between apps and venues (e.g., restaurants). On the one hand, an app charges a venue and tags the venue as a POI. The POI tag motivates users to visit the venue, which potentially increases the venue's sales. On the other hand, the venue can invest in the app-related infrastructure, which enables more users to use the app and further benefits the app's business. The apps' existing POI tariffs cannot fully incentivize the venue's infrastructure investment, and hence cannot lead to the most effective app-venue collaboration. We design an optimal two-part tariff, which charges the venue for becoming a POI, and subsidizes the venue every time a user interacts with the POI. The subsidy design efficiently incentivizes the venue's infrastructure investment, and we prove that our tariff achieves the highest app's revenue among a general class of tariffs. Furthermore, we derive some counter-intuitive guidelines for the POI-based collaboration. For example, a bandwidth-consuming app should collaborate with a low-quality venue (users have low utilities when consuming the venue's products).
    Original languageEnglish
    Pages (from-to)1420-1433
    JournalIEEE Transactions on Mobile Computing
    Volume19
    Issue number6
    Online published11 Apr 2019
    DOIs
    Publication statusPublished - Jun 2020

    Research Keywords

    • Network economics
    • Stackelberg game
    • business model

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