Predicting Video Game Sales Based on Machine Learning and Hybrid Feature Selection Method

Jianbin Li, Yufan Zheng, Haoran Hu, Junhui Lu, Choujun Zhan

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

4 Citations (Scopus)

Abstract

Sales prediction plays a critical role in the rapid development of the internet. Unlike the goal of predicting physical items sales, the virtual items of video games needn't consider the relationship of inventory and demand, and it reflects consumer preferences to a certain extent. Predicting sales of the video game can pre-adjust sales strategies and development plans in advance. In the process of predicting, an excellent feature selection method can remove the features irrelevant to enhance the accuracy of the model. In this paper, we proposed a new hybrid feature selection method Pearson correlation coefficient - Random Forest Feature Selection(PCC-RFFS), and utilized 9 machine learning methods combined with PCC-RFFS to predict the sales of video games. For the filter-based stage, we used the absolute value of Pearson correlation coefficient and feature ranking technique, while the wrapper-based stage is based on Random Forest to measure the importance between features and target. The strategy of combination is in addition to both stages. Experiments on the real-world dataset from February 2006 to November 2016 show that the machine learning method combined PCC-RFFS outperforms the machine learning method combined Pearson correlation coefficient or Random Forest. ©2021 IEEE
Original languageEnglish
Title of host publication2021 IEEE International Conference on Intelligent Systems and Knowledge Engineering (ISKE 2021)
EditorsShuwei Chen, Jie Hu, Tianrui Li, Luis Martinez, Jun Liu
PublisherIEEE
Pages497-502
Number of pages6
ISBN (Electronic)9781665405539
ISBN (Print)9781665405546
DOIs
Publication statusPublished - Nov 2021
Externally publishedYes
Event16th International Conference on Intelligent Systems and Knowledge Engineering (ISKE 2021) - Chengdu, China
Duration: 26 Nov 202128 Nov 2021

Publication series

NameIEEE International Conference on Intelligent Systems and Knowledge Engineering, ISKE

Conference

Conference16th International Conference on Intelligent Systems and Knowledge Engineering (ISKE 2021)
Abbreviated titleISKE2021
PlaceChina
CityChengdu
Period26/11/2128/11/21

Research Keywords

  • Feature selection
  • Machine learning
  • Sales prediction
  • Video game

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