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Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game

  • Jeffrey C. F. Ho*
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Game designers include training levels in video games to prepare players so that they can enjoy the game. The training levels of virtual reality (VR) games are typically assumed to be within the virtual world of the game. New players must learn about a new game in such an unfamiliar virtual world. A tutorial in the real world offers a potential way to enable players to learn about a new game and to practice the skills in a familiar world. To explore any effects of a real-world tutorial in VR games, an experiment was conducted, the results of which show that a real-world tutorial is effective in helping new players feel confident about and familiar with a VR game before playing it. However, it is not as effective as virtual-world tutorial in increasing game performance.
Original languageEnglish
Title of host publicationHuman-Computer Interaction - INTERACT 2017
Subtitle of host publication16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II
EditorsRegina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler
PublisherSpringer, Cham
Pages147-162
ISBN (Electronic)978-3-319-67684-5
ISBN (Print)978-3-319-67683-8
DOIs
Publication statusPublished - Sept 2017
Event16th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2017) - IIT Bombay, Mumbai, India
Duration: 25 Sept 201729 Sept 2017
https://www.interact2017.org/

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10514 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2017)
Abbreviated titleINTERACT 2017
PlaceIndia
CityMumbai
Period25/09/1729/09/17
Internet address

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

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